X-wing Allaince Essay, Research Paper
X-WING ALLIANCE – Mission Guide (version 1.15)
Written by Tim Wuyts (April 23th – May 5th, 1999) E-mail: tim.wuyts@planetinternet.be
The author is also the webmaster of The Cheat Empire:
http://home.planetinternet.be/~twuyts
Where you can always find the latest cheats & walkthroughs for PC Games.
For the LATEST VERSION of this Guide, check his website!
(Copyright notice at the bottom)
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{TABLE OF CONTENTS}
* Introduction
* Updates
* Combat Simulator
* PROLOGUE: Family Business
– Mission 1: Aeron’s Lesson: Transport Operations
– Mission 2: Emon’s Lesson: Weapons
– Mission 3: Aeron’s Error: Data Recovery
– Mission 4: Sticking it to the Viraxos: Covert Delivery
– Mission 5: Black Market Bacta: Cargo Transfer
– Mission 6: Rebel Rendezvous: Aid to the Alliance
– Mission 7: Nowhere to go?: Escape Imperial Attack
* Joining the Rebellion
– Mission 1: Deep Space Strike Evaluation
– Mission 2: Starfighter Superiority Evaluation
* BATTLE 1: Clearing the Way
– Mission 1: Convoy Attack
– Mission 2: Rescue Uncle Antan (Family mission)
– Mission 3: Reconnaissance of Imperial Task Force
– Mission 4: Rescue Echo Base Prisoners
– Mission 5: Recover Imperial Probe (Family mission)
– Mission 6: Stop Resupply of ISD Corrupter
– Mission 7: Destroy Imperial Sensor Net
* BATTLE 2: Secret Weapons of the Empire
– Mission 1: Flight Staff Transfer
– Mission 2: Ensnare Imperial Prototypes
– Mission 3: Kill K’Armyn Viraxo (Family mission)
– Mission 4: Raid Production Facility
– Mission 5: Defend CRS Liberty
– Mission 6: Destroy Imperial Research Facility
* BATTLE 3: Over the Fence
– Mission 1: Liberate Slave Convoy
– Mission 2: Supply Rebels with Warheads (Family mission)
– Mission 3: Recon Imperial Research Facility
– Mission 4: Investigate Imperial Communications Array
– Mission 5: Plant Listening Device (Family mission)
– Mission 6: Rendezvous with defector
– Mission 7: Scramble!
* BATTLE 4: The Bothan Connection
– Mission 1: Shipment to Mining Colony (Family mission)
– Mission 2: Reconnaissance of Imperial Convoy
– Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
– Mission 4: Capture the Freighter Suprosa
– Mission 5: Abandon Rebel Base at Kothlis
– Mission 6: Protect Imperial Computer
* BATTLE 5: Mustering the Fleet
– Mission 1: Protect Alliance-Smuggler Meeting
– Mission 2: Attack Imperial Convoy
– Mission 3: Break Emon Out of Brig (Family mission)
– Mission 4: Protect Smuggler Retreat
– Mission 5: Rescue Smugglers
– Mission 6: Recover Family Data Core (Family mission)
– Mission 7: Attack Pirate Base
* BATTLE 6: The Darkest Hour
– Mission 1: Meet with Bothan Delegation
– Mission 2: Locate Mercenary Base (Family mission)
– Mission 3: Raid Mercenary Base
– Mission 4: Rescue Bothan Spies
– Mission 5: Steal Imperial Shuttle
– Mission 6: Escort Rebel Fleet
– Mission 7: Family Reunion (Family mission)
* BATTLE 7: The Battle of Endor
– Mission 1: Battle of Endor
– Mission 2: That Thing’s Operational
– Mission 3: The Shield is Down
– Mission 4: Death Star Tunnel Run
* Abbreviations Reference
– Armament
– Containers
– Droids
– Freighters
– Mines
– Platforms
– Satellites
– Starfighters
– Starships
– Transporters
– Utility Vehicles
* Legal Notice
– Terms of Use
– Webmasters
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Introduction
============
Looks like 1999 is going to be a great Star Wars year. Not only will the new movie be
released soon, there are also a pile of Star Wars games to be released. X-Wing Alliance
is one of these games and it does again: great atmospere, improved graphics, stunning FMV
sequences … in short: a great game.
This is a mission guide and it will give you an overview of the missions you have to fly,
including a highlight on the specific difficulties of the missions and some tips. I’m not
going to ramble about tactics and how to fly … that’s something you’ll have to learn for
yourself (or maybe you can use the force).
If you are having some difficulties with the abbreviations I sometimes use in the opponents
topic, I suggest you check out the reference section at the bottom of the guide!
Note: I played the whole game (version 1.0) at medium difficulty, so there might be some
small differences between the descriptions I give here and the missions you play at easy
or hard difficulty. I also noticed that their might be differences in the gameplay as you
install an upgrade (cfr. battle 7, mission 2).
Also, keep in mind that the bonus points mentioned might defer too,
but in general, I urge you to try to get as much bonus points as you possibly can (usually
by destroying extra ships, a squadron of fighters, but also by rescueing certain ships).
Updates
=======
Version 1.01 – First revision, corrections made where necessary
(june 1st, 1999)
Version 1.02 – Addition made to Battle 7, mission 2; minor changes here and there
(june 15th, 1999)
Version 1.10 – Addition problems destroying the power core
Alternative way to complete Battle 6, mission 5; minor changes here and there
(june 29th, 1999)
Version 1.11 – Minor addition to “problems destroying the power core”
(july 9th, 1999)
Version 1.12 – Added bonus point for battle 5, mission 2 (Special thanks to Jo?o Saraiva)
(november 13th, 1999)
Version 1.13 – Minor correction for prologue, mission 1 (Special thanks to Jason Gordon)
(january 4th, 2000)
Version 1.14 – Minor correction for prologue, mission 2 (Special thanks to Eden Tan)
(january 18th, 2000)
Version 1.15 – Changed legal information
(june 6th, 2000)
Combat Simulator
================
This option is there for MP games but is also an excellent way to familiarize yourself with
some of the crafts you’ll be flying and therefore a must-do for rookies.
For the veterans among us: it’s an excellent way to polish up your piloting skills (mine
were getting quite rusty).
Furthermore, you can increase your pilot rating by flying either previous missions or quick
skirmishes.
PROLOGUE: Family Business
=========================
{INTRO}
Mission 1: Aeron’s Lesson: Transport Operations
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* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Pick up cargo cannister Xi1
Pick up cargo cannister Xi2
C/C Xi1 delivered to Harlequin Station
C/C Xi2 delivered to Harlequin Station
Force Viraxo Thung to depart
Coolant: Picked up by Aeron
Fuel Cells: Picked up by Ace
Coolant: Delivered to Azzameen Home Base
Fuel Cells: Delivered to Azzameen Home Base
* Bonus Points:
(150) Inspect PES Enkidu
(150) Inspect PES Gilgamesh
* Opponents:
2 Viraxo PES (retreat when attacked)
* Difficulties: None
* Tips: None
* Mission Souvenir: Key to Harlequin Station
Mission 2: Emon’s Lesson: Weapons
———————————
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Gold Drones: Destroyed
Red Drones: Destroyed
Junk Containers: All Destroyed
Follow Emon to Dunari’s Casino
FRS Andresta: Leave Dunari’s in one piece
CORT Sabra: Leave Dunari’s in one piece
* Bonus Points:
(10) Points per destroyed ship
(100) Points for inspecting Boba Fett’s Slave One
* Opponents:
2 Viraxo Razor Fighters
* Difficulties: None
* Tips: None
* Mission Souvenir: Drink Chit from Dunari’s Casino
Mission 3: Aeron’s Error: Data Recovery
—————————————
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Cargo Area 1: All Containers Inspected
Cargo Area 2: All Containers Inspected
Cargo Area 3: All Containers Inspected
Raider: Force Release of Stolen Cargo
PES: Enkidu withdrew
* Bonus Points:
(50) Points per destroyed fighter
(500) Points for destroying theft transports?
* Opponents:
CARG Raider
2 Viraxo Razor Fighters
Viraxo PES Enkidu (enters hyperspace when attacked)
* Difficulties:
None really, maybe intercepting the CARG Raider in time?
* Tips:
You don’t have to repel the cargo raider, you can also kill him … which is much easier if
you ask me. Make sure you first target and take out the RzR/F’s before heading toward the
PES. They pose the greatest threat in this mission, but shouldn’t give you a hard time.
Keep in mind that there is an error in the mission if you are playing version 1.0. The game
states that a mission objective is complete, when you only inspected 97% of the cargo.
Watch out for this, if you don’t search the last container, you can’t complete the mission!
* Mission Souvenir: Space Pirate Flag
Mission 4: Sticking it to the Viraxos: Covert Delivery
——————————————————
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Deliver Spice to Viraxo 54
Viraxo Craft 25% Destroyed
Return Home Safely
Aeron Picked up by Andrasta
CORT Venix: Destroy
PREVENT: Correllian Transport Sabra: ID’ed by an Imperial craft
* Bonus Points:
(80) Destroy CORT Venix
(100) Destroy PES Enkidu
(100) Destroy 100% of CF VCF 085
(100) Destroy 100% of CT/2 VCF 098
(300) Destroy 100% of Stavro squadron
* Opponents:
Viraxo Razor Fighter Squadron
Viraxo PES Enkidu
Imperial Star Destoyer II (Avoid)
Imperial TIE-Fighter Squadrons (Avoid)
* Difficulties:
The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly easy)
* Tips:
First take out the wave of Rzr/F fighters (about 4 ships), then take out the PES Enkidu
followed by the remaining RzR/F fighters (about 6 remaining). Watch out if you are taking
on the PES. If you can trail the PES it doesn’t take much effort, but take care if you are
coming head-on with it. It can do some serious damage if you don’t watch out!
Take out some extra cargo ships and containers to get bonus points or to reach your 25% mark if you haven’t taken out all the fighters.
Make sure you destroy the CORT Venix before you leave … the first time, I forgot to do
this, which resulted in a failure.
* Mission Souvenir: Selu Nameplate
Mission 5: Black Market Bacta: Cargo Transfer
———————————————
* Craft: Corellian YT-1300 Transport
Shield Rating: 120 SBD
Hull Rating : 76 RU
* Mission Objectives:
Arrive at cargo transfer site
Get bacta
Rendezvous with Smugglers
GSP Loose Cannon: Withdrew
* Opponents:
2 Cloakshape Fighters
1 Scout Craft
1 Xiytiar Transport
GSP Loose Cannon
Zero G Workers
A few other craft …
* Bonus Points:
(50) Destroy ZG/U Technician [3x]
(100) Destroy Clk Zolo 11
(100) Destroy Clk Zolo 12
(250) Destroy SCT Ravenno
(400) Destroy GSP Loose Cannon
* Difficulties:
None, if you take out the GSP asap
* Tips:
You know that the pirates are going to double-cross you, so you might as well target one of
the Clk/F ships. Once the double-cross is obvious, you can shoot him out of the air in a
few seconds. Then go straight after the GSP, don’t waste any time with the other ships.
Once the GSP has been taken out, the Vasudra should be able to withstand all the other
attacks.
Note: Do not attack prematurely as this results in a mission failure.
* Mission Souvenir: Illegal Bottle of Zairana Ale
Mission 6: Rebel Rendezvous: Aid to the Rebellion
————————————————-
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Deliver Bacta
Rebel Hospital: At least 66% evacuated
CORT Otana: Escape Imperial Ambush
FRS Adrasta: Escape Imperial Ambush
* Bonus Points:
(50) CRV Coen escapes
(50) CRV Raimi escapes
(50) MTRNS Tsore escapes
(50) MTRNS Belit escapes
(50) MTRNS Haumia escapes
(50) MTRNS Jowa escapes
(50) MTRNS Seri escapes
(50) MTRNS Mara escapes
(50) MTRNS Kucedre escapes
(50) MTRNS Walo escapes
(100) CRL Shadow escapes
* Opponents:
Imperial Star Destroyer II (ISD)
2 Lancer Frigates
Imperial TIE-Fighter Squadrons
Imperial TIE-Bomber Squadrons
* Difficulties:
Hitting the 66% mark can pose some difficulties for some players.
* Tips:
No tips really, just keep on fighting. If there’s even 1 second that you are not fighting,
you must be doing something wrong or you are being a real chicken. I suggest you stay clear
of the ISD. Not because it will attack you or anything, it’s because it launches the TIE’s.
If you have to make an escape in case of an emergency, it’s best that you are not too close
to the source of all your troubles.
First take on the T/F, but make sure you take out the T/B once they are in range, since they
pose the biggest threat to the other ships. After the T/B are disposed off, resume picking
off the T/F’s. Retreat once you passed the 66% mark.
* Mission Souvenir: Imperial TIE Debris
Mission 7: Nowhere to go?: Escape Imperial Attack
————————————————-
* Craft: Corellian YT-2000 Transport
Shield Rating: 320 SBD
Hull Rating : 114 RU
* Mission Objectives:
Sabra recovers valuables
Otana recovers warheads
Reunite at Azzameen Home Base
RzR/F Strelka: Destroy All
Reach hyperbuoy to Rebel Fleet
* Bonus Points:
None
* Opponents:
Victory Star Destroyer II
Imperial TIE-Fighter Squadrons
Imperial TIE-Bomber Squadrons
Viraxo Razor Fighters
Imperial Landing Craft
4 Viraxo Razor Fighters
Imperial Star Destroyer
Imperial TIE-Fighter Squadrons
Imperial TIE-Interceptor Squadrons
* Difficulties:
Keeping your cargo intact.
* Tips:
There is one big tip for this mission: avoid combat as much as possible. Why? You will
survive but your cargo won’t and you need it to complete the mission. This includes the
request to hold off the incoming T/F at Twin Sun Station. The Sabra can leave without any
scratch, even without your defence. At the Azzameen home base, let Aeron take out the
Viraxo fighters and keep your distance from the Imperial fleet once it arrives.
This might be a good time to load countermeasures for the first time, since you’ll probably
get some torpedoes fired at you. Activating the turrets in defensive mode is also a big
help.
* Mission Souvenir: Red Group recruitment poster, rebel outfit & helmet
{CUTSCENE}
Joining the Rebellion
=====================
Mission 1: Deep Space Strike Evaluation
—————————————
* Craft: Y-Wing
Shield Rating: 75 SBD
Hull Rating : 40 RU
* Mission Objectives:
Cargo Containers: All Destroyed
Imperial Convoy: At least 25% destroyed
CRKC Sodrab: Destroy
* Bonus Points:
(0) Inspect L/FRG Threat
(0) Inspect L/FRG Peril
(0) Destroy all of A/S Omicron
(50) Inspect D/P Tibanna
(50) Destroy Skipray Blastboats [2x]
(100) Inspect CRKC Sodrab
(100) Inspect RY/I Damorian
* Opponents:
2 Skipray Blastboats
Large Gun Emplacements
2 Assault Gun Boats
2 Assault Shuttles
Some other vessels …
* Difficulties:
Not getting blown away by the escort of the convoy
* Tips:
To destroy the cargo containers swiftly, it’s best to destroy a few (8-12) of the containers
(to do some blast damage to the space station) and then star shooting at the space station.
Once it explodes all of the remaining cargo containers will explode too, this will save you
a lot of time.
Fly straight in, hit the CRKC with some torpedoes or laser fire and fly back the way you