DIM slovo$(5)
DIM zapusk$(18)
SCREEN 9, , 0, 0
OPEN filerez$ FOR APPEND AS #3
PRINT #3, DATE$; " СТАРТ ПРОГРАММЫ < РАЗНОСТЬ ВЕКТОРОВ > - "; TIME$;
GOSUB coord 'Построение координатной плоскости
GOSUB zapusk 'Страничка с заданиями
FOR shag = 1 TO 10
PRINT #3, : PRINT #3, "Задание - "; shag
glupo = 0
GOSUB coord 'Построение координатной плоскости
p = 1: GOSUB slov
FOR ccc = 10 TO 13 STEP 3
GOSUB telo
IF ccc = 10 THEN abx = curx - curoldx: aby = cury - curoldy ELSE cdx = curx - curoldx: cdy = cury - curoldy
NEXT ccc
PRINT #3, "AB("; abx; ","; aby; ")"; TAB(15); "; CD("; cdx; ","; cdy; ")"; " ;"; TAB(34); "m("; cdx - abx; ", "; cdy - aby; ")";
GOSUB analis
NEXT shag
GOSUB coord
LOCATE 10, 53: PRINT "Вы допустили "; oshibka; " ошибок"
PRINT #3,
PRINT #3, "Количество допущенных ошибок - "; oshibka
PRINT #3,
CLOSE #3
DO WHILE INKEY$ = "": LOOP
GOTO alis
telo:
GOSUB preobr:
GOSUB zapomin ' Запоминает
GOSUB strelka ' Рисует стрелку
GOSUB vibor '
GOSUB oldstrelka ' Закрашивает место, где была стрелка
IF fl = 2 THEN fl = 0: RETURN
GOTO telo
vibor:
flag = 0
kbd$ = INKEY$
SELECT CASE kbd$
CASE CHR$(0) + "H": IF cury < 10 THEN cury = cury + 1: flag = 1
CASE CHR$(0) + "P": IF cury > -10 THEN cury = cury - 1: flag = 1
CASE CHR$(0) + "K": IF curx > -11 THEN curx = curx - 1: flag = 1
CASE CHR$(0) + "M": IF curx < 11 THEN curx = curx + 1: flag = 1
CASE CHR$(0) + CHR$(59): GOSUB reklama
CASE CHR$(32): GOSUB final: IF fl = 2 THEN RETURN
CASE CHR$(27): GOSUB vihod
END SELECT
IF flag = 0 THEN GOTO vibor
kx = x: ky = y
GOSUB preobr
RETURN
strelka:
'==== x y c ============ Рисует стрелку ========
PSET (x, y), c
DRAW "r6g2f4g2h4g2u6"
PAINT (x + 1, y + 1), c
PSET (x, y), 15
DRAW "r6g2f4g2"
RETURN
zapomin:
'==== x y ============ zap(9,9) ========
DIM zap(9, 9)
FOR i = 1 TO 9
FOR j = 1 TO 9
zap(i, j) = POINT(i + x - 1, j + y - 1)
NEXT j
NEXT i
RETURN
oldstrelka:
'==== kx ky zap(9,9) ==== Рисует ====
FOR i = 1 TO 9
FOR j = 1 TO 9
PSET (i + kx - 1, j + ky - 1), zap(i, j)
NEXT j
NEXT i
ERASE zap
RETURN
preobr:
x = curx * 16 + 203
y = 160 - cury * 14
RETURN
final:
kx = x: ky = y: GOSUB oldstrelka
IF fl = 1 THEN x2 = x: y2 = y: GOSUB strvect: IF ccc = 10 THEN p = 2: GOSUB slov ELSE p = 5: GOSUB slov
IF fl = 0 THEN curoldx = curx: curoldy = cury: x1 = x: y1 = y: CIRCLE (x, y), radius, ccc: IF zakr = 1 THEN PAINT (x, y), ccc
IF ccc = 10 AND fl = 0 THEN p = 3: GOSUB slov
IF ccc = 13 AND fl = 0 THEN p = 4: GOSUB slov
IF ccc = 14 AND fl = 0 THEN p = 6: GOSUB slov
fl = fl + 1
GOSUB zapomin: GOSUB strelka: RETURN
coord:
COLOR 15: CLS
'LINE (0, 0)-(639, 349), 15, B
LINE (10, 10)-(395, 311), 15, B
LINE (10, 10)-(394, 310), 7, B
LINE (400, 10)-(629, 311), 15, B
LINE (400, 10)-(628, 310), 7, B
FOR g = 27 TO 380 STEP 16
LINE (g, 15)-(g, 305), 8, B
NEXT g
FOR g = 20 TO 300 STEP 14
LINE (19, g)-(387, g), 8, B
NEXT g
FOR g = -10 TO 10 STEP 2
LOCATE 13, g * 2 + 25
IF g <> 0 THEN PRINT g
NEXT g
FOR g = -10 TO 10 STEP 2
LOCATE 12 - g, 24
PRINT g
NEXT g
LINE (19, 160)-(387, 160), 7, B
LINE (384, 158)-(387, 160), 7
LINE (384, 162)-(387, 160), 7
LINE (203, 15)-(203, 305), 7, B
LINE (200, 18)-(203, 15), 7
LINE (206, 18)-(203, 15), 7
LOCATE 2, 28
PRINT "y"
LOCATE 11, 49
PRINT "x"
shar:
FOR c = 1 TO 10
CIRCLE (405 + c * 20, 41), 7, 15
LINE (405 + c * 20, 38)-(410 + c * 20, 31), 15
PAINT (405 + c * 20, 39), colora(c), 15
NEXT c
RETURN
strvect:
dx = SQR((x2 - x1) ^ 2)
dy = SQR((y2 - y1) ^ 2)
df = SQR((dx * dx) + (dy * dy))
IF df = 0 THEN df = 1
dsx = k * dx / df
dsy = k * dy / df
dxx = k1 * dy / df
dyy = k1 * dx / df
IF x1 < x2 THEN x3 = x2 - dsx: x4 = x2 - dsx / 2 ELSE x3 = x2 + dsx: x4 = x2 + dsx / 2
IF y1 < y2 THEN y3 = y2 - dsy: y4 = y2 - dsy / 2 ELSE y3 = y2 + dsy: y4 = y2 + dsy / 2
IF SGN(x1 - x2) = SGN(y1 - y2) THEN x31 = x3 - dxx: y31 = y3 + dyy: x32 = x3 + dxx: y32 = y3 - dyy
IF SGN(x1 - x2) * (-1) = SGN(y1 - y2) THEN x31 = x3 + dxx: y31 = y3 + dyy: x32 = x3 - dxx: y32 = y3 - dyy
IF SGN(x1 - x2) = 0 OR SGN(y1 - y2) = 0 THEN x31 = x3 - dxx: y31 = y3 - dyy: x32 = x3 + dxx: y32 = y3 + dyy
LINE (x31, y31)-(x2, y2), ccc
LINE (x32, y32)-(x2, y2), ccc
IF zakrstr = 1 THEN LINE (x32, y32)-(x31, y31), ccc: PAINT (x4, y4), ccc
LINE (x1, y1)-(x2, y2), ccc
RETURN
reklama:
SCREEN 9, , 1, 1
COLOR 7, 0
OPEN FILEHLP$ FOR INPUT AS #1
S = 0
DO
ON ERROR GOTO 0
LINE INPUT #1, stran$
S = S + 1
LOOP UNTIL EOF(1)
CLOSE #1
IF FIX(S / 18) >= (S / 18) THEN KS = FIX(S / 18) ELSE KS = FIX(S / 18) + 1
DIM stran$(S)
OPEN FILEHLP$ FOR INPUT AS #1
FOR i = 1 TO S
ON ERROR GOTO 0
LINE INPUT #1, stran$(i)
NEXT i
CLOSE #1
NS = 1
GOSUB stran
obrabotka:
a$ = INKEY$
IF a$ = CHR$(0) + CHR$(73) THEN NS = NS - 1: GOSUB stran
IF a$ = CHR$(0) + CHR$(81) THEN NS = NS + 1: GOSUB stran
IF a$ = CHR$(27) THEN ERASE stran$: SCREEN 9, , 0, 0: RETURN
GOTO obrabotka
stran:
IF NS < 1 THEN NS = 1: RETURN
IF NS > KS THEN NS = KS: RETURN
n = 18 * NS
LOCATE 1, 1
PRINT "г"; STRING$(64, "="); "T=============¬"
PRINT "¦"; STRING$(15, " "); : COLOR 15, 0: PRINT "ИНФОРМАЦИОННО - СПРАВОЧНАЯ СИСТЕМА"; : COLOR 7, 0: PRINT STRING$(15, " ");
IF NS < 10 THEN PRINT "¦ Страница "; NS; "¦" ELSE PRINT "¦ Страница"; NS; "¦"
PRINT "¦"; STRING$(64, " "); "L=============¦"
FOR i = n - 17 TO n
IF i > S THEN PRINT "¦"; STRING$(78, " "); "¦" ELSE PRINT "¦ "; stran$(i); STRING$((76 - LEN(stran$(i))), " "); "¦"
NEXT i
PRINT "L"; STRING$(78, "="); "-"
'COLOR 1, 7:
PRINT " Выход - Esc ";
'IF NS = 1 THEN COLOR 8, 7 ELSE COLOR 1, 7
PRINT " Предыдущая страница - PageUp ";
'IF NS = KS THEN COLOR 8, 7 ELSE COLOR 1, 7
PRINT " Следующая страница - PageDown "
COLOR 7, 0
RETURN
analis:
PRINT #3,
PRINT #3, "Варианты ответов ученика:";
ccc = 10
COLOR ccc
LOCATE 9, 58: PRINT "__"
LOCATE 10, 58: PRINT "AB ( ; )"
PRINT #3,
PRINT #3, "координата x вектора AB ";
vectx1:
p = 11: GOSUB slov
mm = 3: nx = 10: ny = 63
l$ = "+-1234567890"
m$ = "": m = 0
GOSUB napis
PRINT #3, VAL(m$);
IF abx <> VAL(m$) THEN GOSUB glupo: GOTO vectx1
PRINT #3,
PRINT #3, "координата y вектора AB ";
vecty1:
p = 12: GOSUB slov
mm = 3: nx = 10: ny = 69
l$ = "+-1234567890"
m$ = "": m = 0
GOSUB napis
PRINT #3, VAL(m$);
IF aby <> VAL(m$) THEN GOSUB glupo: GOTO vecty1
ccc = 13
COLOR ccc
LOCATE 11, 58: PRINT "__"
LOCATE 12, 58: PRINT "CD ( ; )"
PRINT #3,
PRINT #3, "координата x вектора CD ";
vectx2:
p = 13: GOSUB slov
mm = 3: nx = 12: ny = 63
l$ = "+-1234567890"
m$ = "": m = 0
GOSUB napis
PRINT #3, VAL(m$);
IF cdx <> VAL(m$) THEN GOSUB glupo: GOTO vectx2
PRINT #3,
PRINT #3, "координата y вектора CD ";
vecty2:
p = 14: GOSUB slov
mm = 3: nx = 12: ny = 69
l$ = "+-1234567890"
m$ = "": m = 0
GOSUB napis
PRINT #3, VAL(m$);
IF cdy <> VAL(m$) THEN GOSUB glupo: GOTO vecty2
ccc = 14
COLOR ccc
LOCATE 13, 53: PRINT " __ __ _"
LOCATE 14, 53: PRINT " CD-AB=m( ; )"
PRINT #3,
PRINT #3, "координата x вектора m ";
vectx3:
p = 15: GOSUB slov
mm = 3: nx = 14: ny = 63
l$ = "+-1234567890"
m$ = "": m = 0
GOSUB napis
PRINT #3, VAL(m$);
IF cdx - abx <> VAL(m$) THEN GOSUB glupo: GOTO vectx3
PRINT #3,
PRINT #3, "координата y вектора m ";
vecty3:
p = 16: GOSUB slov
mm = 3: nx = 14: ny = 69
l$ = "+-1234567890"
m$ = "": m = 0
GOSUB napis
PRINT #3, VAL(m$);
IF cdy - aby <> VAL(m$) THEN GOSUB glupo: GOTO vecty3
ccc = 14: p = 5: GOSUB slov
vectm:
GOSUB telo
'Обработка ошибки правильности построения вектора m
mmx = curx - curoldx: mmy = cury - curoldy
IF mmx <> cdx - abx OR mmy <> cdy - aby THEN GOSUB glupo: PRINT #3, : PRINT #3, "Построил вектор m("; mmx; ","; mmy; ")"; : CIRCLE (x1, y1), radius, 12: ccccc = ccc: ccc = 12: GOSUB strvect: ccc = ccccc: GOTO vectm
p = 20: GOSUB slov
IF glupo = 0 THEN colora(shag) = 4: coob$ = " Нет ошибок ": GOSUB shar
IF glupo = 1 THEN colora(shag) = 14: coob$ = " Одна ошибка ": GOSUB shar
IF glupo = 2 THEN colora(shag) = 2: coob$ = " Две ошибки! ": GOSUB shar
IF glupo = 3 THEN colora(shag) = 9: coob$ = " Три ошибки! ": GOSUB shar
IF glupo > 3 THEN colora(shag) = 15: coob$ = " Много ошибок!!! ": GOSUB shar
oshibka = oshibka + glupo
glupo = 0
COLOR colora(shag): LOCATE 20, 52: PRINT coob$: COLOR ccc
DO WHILE INKEY$ = "": LOOP
RETURN
napis:
LOCATE nx, ny: PRINT STRING$(mm, " ")
napis1:
k$ = ""
DO WHILE k$ = ""
LOCATE nx, ny: PRINT CHR$(95)
k$ = INKEY$
IF k$ = CHR$(0) + CHR$(59) THEN GOSUB reklama
LOOP
k = ASC(k$)
IF k = 13 AND m <> 0 THEN LOCATE nx, ny: PRINT " ": RETURN
IF k = 27 THEN GOSUB vihod
IF k = 8 AND m <> 0 THEN m = m - 1: m$ = LEFT$(m$, m): LOCATE nx, ny: ny = ny - 1: PRINT " ": GOTO napis1
IF INSTR(1, l$, k$) = 0 OR m = mm THEN GOTO napis1
m = m + 1:
m$ = m$ + k$: LOCATE nx, ny: PRINT k$: ny = ny + 1
GOTO napis1
vihod:
vih$ = ""
SCREEN 9, , 1, 1
CLS
LOCATE 10, 10
PRINT "Выйти из программы - <Esc>"
DO WHILE vih$ = ""
vih$ = INKEY$
IF vih$ = CHR$(27) THEN CLS : PRINT #3, "Выход из программы по желанию пользователя - "; TIME$: PRINT #3, : CLOSE #3: GOTO alis
LOOP
SCREEN 9, , 0, 0
RETURN
alis:
CLS
LOCATE 10, 30: PRINT "GOOD BYE !!!"
DO WHILE INKEY$ = "": LOOP
FOR i = 1 TO 120
LINE (i + 200, 140)-(i + 240, 120), 0
SOUND i * 3 + 1100, .05
FOR j = 1 TO speed: NEXT j
NEXT i
SYSTEM
slov:
COLOR 15
IF p < 10 THEN slovo$(1) = " Перемещай стрелку по ": slovo$(2) = " координатной плоскости ": slovo$(3) = "пользуясь клавишами " + CHR$(27) + CHR$(24) + CHR$(25) + "->": slovo$(4) = " Клавишей <ПРОБЕЛ> укажи "
IF p = 1 THEN slovo$(5) = " начало вектора AB "
IF p = 2 THEN slovo$(5) = " начало вектора CD "
IF p = 3 THEN slovo$(5) = " конец вектора AB "
IF p = 4 THEN slovo$(5) = " конец вектора CD "
IF p = 5 THEN slovo$(5) = " начало вектора m "
IF p = 6 THEN slovo$(5) = " конец вектора m "
IF p > 10 THEN slovo$(1) = " Введи с клавиатуры ": slovo$(3) = " и нажми <Enter> ": slovo$(4) = " если ошибся ": slovo$(5) = " нажми <== "
IF p = 11 THEN slovo$(2) = " координату x вектора AB "
IF p = 12 THEN slovo$(2) = " координату y вектора AB "
IF p = 13 THEN slovo$(2) = " координату x вектора CD "
IF p = 14 THEN slovo$(2) = " координату y вектора CD "
IF p = 15 THEN slovo$(2) = " координату x вектора m "
IF p = 16 THEN slovo$(2) = " координату y вектора m "
IF p = 20 THEN FOR cl = 1 TO 5: slovo$(cl) = " ": NEXT cl
LINE (403, 235)-(626, 309), 15, B
LINE (403, 235)-(625, 308), 7, B
PAINT (450, 240), 0, 7
FOR lo = 18 TO 22
LOCATE lo, 52: PRINT slovo$(lo - 17)
NEXT lo
LOCATE 6, 52: PRINT "<F1>-Помощь <Esc>-Выход"
LINE (403, 65)-(626, 89), 15, B
LINE (403, 65)-(625, 88), 7, B
COLOR ccc
RETURN
zapusk:
zapusk$(1) = " РАЗНОСТЬ ВЕКТОРОВ "
zapusk$(2) = " "
zapusk$(3) = " Тебе предстоит: "
zapusk$(4) = " выполнить 10 заданий "
zapusk$(5) = " В каждом задании нужно: "
zapusk$(6) = "1 - построить на "
zapusk$(7) = " координатной плоскости "
zapusk$(8) = " два вектора, указав "
zapusk$(9) = " их начало и конец "
zapusk$(10) = "2 - ввести их координаты "
zapusk$(11) = "3 - вычесть из второго "
zapusk$(12) = " вектора первый вектор "
zapusk$(13) = " и ввести координаты "
zapusk$(14) = " вектора разности "
zapusk$(15) = "4 - построить вектор "
zapusk$(16) = " разности указав начало "
zapusk$(17) = " вектора в произвольной "
zapusk$(18) = " точке "
FOR ii = 1 TO 26
FOR ki = speed TO speed * 2: BEEP: NEXT ki
FOR ji = 1 TO 18
LOCATE ji + 4, 51 + ii
PRINT MID$(zapusk$(ji), ii, 1)
NEXT ji
NEXT ii
DO WHILE INKEY$ = "": LOOP
FOR ii = 26 TO 1 STEP -1
FOR ki = speed TO speed * 2: BEEP: NEXT ki
FOR ji = 1 TO 18
LOCATE ji + 4, 51 + ii
PRINT " "
NEXT ji
NEXT ii
RETURN
glupo:
glupo = glupo + 1
FOR clor = 15 TO 0 STEP -1
PLAY "n60l20"
COLOR clor
LOCATE 16, 53: PRINT "ОШИБКА! ПОВТОРИТЕ ВВОД"
NEXT clor
COLOR ccc
RETURN
Приложение №4
Файл - vector3.rez
REM УМНОЖЕНИЕ ВЕКТОРА НА ЧИСЛО
'Константы
speed = 800 'Скорость
FILEHLP$ = "vector.hlp"
filerez$ = "vector.rez"
oshibka = 0 'Общее количество ошибок
k = 10 'Длина пера вектора
k1 = 3 'Ширина пера вектора
radius = 2 'Радиус начала вектора
zakr = 1 'Закраска начала вектора
zakrstr = 1 'Закраска стрелки вектора
c = 12 'Цвет стрелки - курсора
curx = 0: cury = 0 'Установка начальниых координат положения стрелки
DIM colora(10)
DIM slovo$(5)
DIM zapusk$(18)
SCREEN 9, , 0, 0
OPEN filerez$ FOR APPEND AS #3
PRINT #3, DATE$; " СТАРТ ПРОГРАММЫ < УМНОЖЕНИЕ ВЕКТОРА НА ЧИСЛО > - "; TIME$;