keyLeft = 75;
keyFive = 76;
keyRight = 77;
keyEnd = 79;
keyDown = 80;
keyPgDn = 81;
keyInsert = 82;
KeyPressed:Boolean = FALSE;
Var
Key :Array [1..128] of Boolean;
WasPressed:Array [1..128] of Boolean;
Const
CheckWarmReboot:Boolean = TRUE;
WarmRebootFlag :Boolean = FALSE;
Procedure InitButtons;
Procedure DoneButtons;
Function ButtonsInited:Boolean;
Function IsKeypressed:Boolean;
Function Pressed(Index:Byte):Boolean;
Procedure ClearKeys;
IMPLEMENTATION
Const
Init:Boolean=FALSE;
Var
OldKbdHandler:Pointer;
Procedure Int9; INTERRUPT;
Var
ScanCode,Tmp:Byte;
begin
ScanCode:=Port[$60];
if ScanCode and 128=0 then
begin
Key[ScanCode]:=TRUE;
KeyPressed:=TRUE;
end else
begin
ScanCode:=ScanCode xor 128;
Key[ScanCode]:=FALSE;
WasPressed[ScanCode]:=TRUE;
KeyPressed:=FALSE;
end;
if CheckWarmReboot and (ScanCode=keyDelete) then
begin
Tmp:=Mem[Seg0040:$0017];
if Tmp and 12=12 then
begin
Tmp:=Tmp xor 21;
WarmRebootFlag:=TRUE;
end;
Mem[Seg0040:$0017]:=Tmp;
end;
asm
in al,61h
or al,82h
out 61h,al
and al,7Fh
out 61h,al
mov al,20h
out 20h,al
end;
end;
Procedure InitButtons;
begin
if not Init then
begin
GetIntVec($9,OldKbdHandler);
SetIntVec($9,@Int9);
FillChar(Key,SizeOf(Key),FALSE);
FillChar(WasPressed,SizeOf(WasPressed),FALSE);
CheckWarmReboot:=TRUE;
WarmRebootFlag:=FALSE;
Init:=TRUE;
end;
end;
Procedure DoneButtons;
begin
if Init then
begin
SetIntVec($9,OldKbdHandler);
WarmRebootFlag:=FALSE;
Init:=FALSE;
end;
end;
Function ButtonsInited;
begin
ButtonsInited:=Init;
end;
Function IsKeypressed;
Var
i:Byte;
f:Boolean;
begin
f:=false;
i:=1;
While (i<=128) and not f do
begin
f:=Key[i];
Inc(i);
end;
IsKeypressed:=f;
end;
Function Pressed;
begin
if WasPressed[Index] then
begin
WasPressed[Index]:=FALSE;
Pressed:=TRUE;
end else Pressed:=FALSE;
end;
Procedure ClearKeys;
begin
FillChar(Key,SizeOf(Key),false);
FillChar(WasPressed,SizeOf(WasPressed),false);
end;
END.
UNIT LogoScreen;
INTERFACE
IMPLEMENTATION
uses graph,crt;
const
a = 'Vera & Yulya presents';
b = ' science game';
d = ' for kids';
e = 'Magnitogorsk - 2001';
t = 'Siege';
var driver,mode,x1,x,y,
color:integer;i,j:word;
x2,y2,o:array[1..500] of integer; g,n:integer;
label 1;
begin
detectgraph(driver,mode);
initgraph(driver,mode,'c:\');
if graphresult<>0 then write('Ошибка!')
else for g:=1 to 500 do
begin
n:=random(18);
case n of
1: o[g]:=1;
2: o[g]:=3;
3: o[g]:=4;
4: o[g]:=5;
5: o[g]:=9;
6: o[g]:=11;
7: o[g]:=12;
8: o[g]:=13;
9: o[g]:=14;
10: o[g]:=15
end;
x2[g]:=random(640);
y2[g]:=random(480);
putpixel(x2[g],y2[g],o[g])
end;
setcolor(9);
begin
j:=getmaxx-250;
i:=1;
settextstyle(7,0,4);
while i<=getmaxx-length(a)-400 do
begin
setcolor(black);
outtextxy(i-length(a)-2,10,a);
outtextxy(j+2,50,b);
outtextxy(j+2,90,d);
setcolor(1+random(14));
outtextxy(i-length(a),10,a);
outtextxy(j,50,b);
outtextxy(j,90,d);
j:=j-2;
i:=i+2;
if keypressed then goto 1;
end;
color:=getcolor;
settextstyle(4,0,1);
for i:=1 to 10 do
begin
setcolor(black);
outtextxy(230,getmaxy-20-i+1,e);
delay(100);
setcolor(color);
outtextxy(230,getmaxy-20-i,e);
end;
settextstyle(4,0,15);
setviewport(1,1,639,479,false);
repeat
for i:=15 downto 1 do
begin
if(i=1)or(i=5)then continue;
setcolor(i);
outtextxy((GetMaxX div 2)-(TextWidth(t) div 2),180,t);
delay(100);
end;
for i:=1 to 15 do
begin
if(i=1)or(i=5)then continue;
setcolor(i);
outtextxy((GetMaxX div 2)-(TextWidth(t) div 2),180,t);
delay(100);
end;
until keypressed;
1:
setcolor(black);
setfillstyle(1,1);
SetBkcolor(1);
setviewport(1,1,639,479,true);
for i:=1 to 90 do
begin
sector(getmaxx div 2,getmaxy div 2,0,i,400,400);
sector(getmaxx div 2,getmaxy div 2,90,90+i,400,400);
sector(getmaxx div 2,getmaxy div 2,180,180+i,400,400);
sector(getmaxx div 2,getmaxy div 2,270,270+i,400,400);
end;
setcolor(Magenta);
settextstyle(7,0,8);
outtextxy((getmaxx div 2)-(TextWidth('Good luck!!!') div 2),
(getmaxy div 2)-180,'Good luck!!!');
Delay(1000);
closegraph;
end;
END.
UNIT Retrace;
INTERFACE
Procedure WaitRetraceMode;
IMPLEMENTATION
Procedure WaitRetraceMode;
begin
While Port[$3DA] and 8<>0 do;
end;
END.
UNIT SiegeLogo;
INTERFACE
Uses Buttons, VGA13h;
Type
PFont = ^TFont;
TFont = Array [0..255,0..7] of Byte;
Var
Font:PFont;
Procedure DrawString(Base:Word;xp,yp:Integer;Const s:String); Function Logo:Byte;
Procedure Info;
Procedure Story;
IMPLEMENTATION
Procedure DrawString;
Var
x,y,l,t:Byte;
begin
if Byte(s[0])>0 then
begin
for l:=1 to Byte(s[0]) do
begin
for y:=0 to 7 do
begin
t:=Font^[Byte(s[l])][y];
for x:=0 to 7 do
begin
if t and 128=128 then PutPixel(Base,xp+x,yp+y,15);
t:=t shl 1;
end;
end;
xp:=xp+8;
end;
end;
end;
Function Logo;
Var
Res,Old:Byte;
begin
ClearKeys;
Old:=0;
Res:=1;
ClearBase(Base1);
DrawString(Base1,30,60,'Play the game');
DrawString(Base1,30,70,'Instructions');
DrawString(Base1,30,80,'Story');
DrawString(Base1,30,90,'Exit to DOS');
Repeat
if Old<>Res then
begin
Bar(Base1,20,60,28,100,0);
DrawString(Base1,20,60+(Res-1)*10,'>');
Old:=Res;
end;
if Pressed(keyUp) then
begin
Res:=Res-1;
if Res<1 then Res:=4;
end;
if Pressed(keyDown) then
begin
Res:=Res+1;
if Res>4 then Res:=1;
end;
Until Key[keyEnter];
Logo:=Res;
end;
Procedure Center(y:Integer;Const s:String);
begin
DrawString(Base1,160-(Length(s)*8 div 2),y,s);
end;
Procedure Info;
begin
ClearBase(Base1);
Center(2,'Instructions');
Center(20,'Arrows - moving Hero');
Center(30,'Space - throw stone');
Center(40,'Esc - exit the game');
Center(190,'Press any key');
ClearKeys;
Repeat Until IsKeypressed;
end;
Procedure Story;
begin
ClearBase(Base1);
Center(2,'Предыстория');
DrawString(Base1,1,20,'Много лет назад на Землю упал метеорит.');
DrawString(Base1,1,30,'При исследовании в лаборатории ученые ');
DrawString(Base1,1,40,'обнаружили в нем биологическое вещес- ');
DrawString(Base1,1,50,'тво внеземного происхождения. Поняв всю');
DrawString(Base1,1,60,'опасность этого вируса, они попытались ');
DrawString(Base1,1,70,'нейтрализовать его.Но вирус стал быстро');
DrawString(Base1,1,80,'распространяться и заразил всех участни ');
DrawString(Base1,1,90,'ков исследования. Выйдя за стены лабора-');
DrawString(Base1,1,100,' тории он стал зарожать людей.Зараженные');
DrawString(Base1,1,110,'вирусом внешне не отличались от обычных');
DrawString(Base1,1,120,'людей, но подчинялись внеземному разуму.');
DrawString(Base1,1,130,'Их задачей было:уничтожить оставшееся ');
DrawString(Base1,1,140,'население.Тогда люди стали объединять- ');
DrawString(Base1,1,150,'ся,чтобы защитить себя. Они устроили ');
DrawString(Base1,1,160,'засаду в крепости. Но агрессивных "лик-');
DrawString(Base1,1,170,'видаторов ничто не могло остановить.....');
ClearKeys;
Repeat Until IsKeypressed;
end;
END.
UNIT SiegeSpr;
INTERFACE
Const
BrickHgt = 10;
BrickWdt = 10;
BrickSpr:Array [1..BrickHgt,1..BrickWdt] of Byte =
((7,7,7,7,7,7,7,7,7,7),
(4,4,4,4,4,4,4,4,4,7),
(4,4,4,4,4,4,4,4,4,7),
(4,4,4,4,4,4,4,4,4,7),
(4,4,4,4,4,4,4,4,4,7),
(7,7,7,7,7,7,7,7,7,7),
(4,4,4,4,7,4,4,4,4,4),
(4,4,4,4,7,4,4,4,4,4),
(4,4,4,4,7,4,4,4,4,4),
(4,4,4,4,7,4,4,4,4,4));
Const
StoneHgt = 8;
StoneWdt = 8;
StoneSpr:Array [1..StoneHgt,1..StoneWdt] of Byte =
((0,0,8,8,8,8,0,0),
(0,8,7,7,8,8,8,0),
(8,7,8,8,8,8,8,8),
(8,7,8,8,8,8,8,8),
(8,8,8,8,8,8,8,8),
(8,8,8,8,8,8,8,8),
(0,8,8,8,8,8,8,0),
(0,0,8,8,8,8,0,0));
Const
ManHgt = 20;
ManWdt = 16;
ManSpr:Array [1..2,1..ManHgt,1..ManWdt] of Byte =
(((00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,00,00,00,00,00, 7, 7, 7, 7,00,00,00,00,00,00),
(00,00,00,00,00, 7, 7, 7, 7, 7, 7,00,00,00,00,00),
(00,00,00,00,00, 7,15,15,15,15, 7,00,00,00,00,00),
(00,00,00,00,00,15, 3, 1, 1, 3,15,00,00,00,00,00),
(00,00,00,00,00,15,15,15,15,15,15,00,00,00,00,00),
(00,00,00,00,00,15,15, 8, 8,15,15,00,00,00,00,00),
(00,00,00,00,00,15,15,13,13,15,15,00,00,00,00,00),
(00,00,00,00,00,00,15,15,15,15,00,00,00,00,00,00),
(00,00,00,00,12,12,15,15,15,15,12,12,00,00,00,00),
(00,12,12,12,12,12,12,14,14,12,12,12,12,12,12,00),
(12,12,12,12,12,12,12,14,14,12,12,12,12,12,12,12),
(12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12),
(12,12, 8,12,12,12,12,12,12,12,12,12,12, 8,12,12),
(12,12, 8,12,12,12,12,12, 8,12,12,12,12, 8,12,12),
(12,12, 8,12,12,12,12,12,12,12,12,12,12, 8,12,12),
(12,12, 8,12,12,12,12,12, 8,12,12,12,12, 8,12,12)),
((00,00,00,15,00,00,00,00,00,00,00,00,15,00,00,00),
(00,00,00,15,00,00,00,00,00,00,00,00,15,00,00,00),
(00,00,12,12,00,00,00,00,00,00,00,00,12,12,00,00),
(00,00,12,12,00,00,00,00,00,00,00,00,12,12,00,00),
(00,00,12,12,00,00, 7, 7, 7, 7,00,00,12,12,00,00),
(00,00,12,12,00, 7, 7, 7, 7, 7, 7,00,12,12,00,00),
(00,12,12,00,00, 7,15,15,15,15, 7,00,00,12,12,00),
(00,12,12,00,00,15, 3, 1, 1, 3,15,00,00,12,12,00),
(00,12,12,00,00,15,15,15,15,15,15,00,00,12,12,00),
(00,12,12,00,00,15,15, 8, 8,15,15,00,00,12,12,00),
(00,12,12,00,00,15,15,13,13,15,15,00,00,12,12,00),
(00,12,12,12,00,00,15,15,15,15,00,00,12,12,12,00),
(00,00,12,12,12,12,15,15,15,15,12,12,12,12,00,00),
(00,00,12,12,12,12,12,14,14,12,12,12,12,12,00,00),
(00,00,12,12,12,12,12,14,14,12,12,12,12,12,00,00),
(00,00,12,12,12,12,12,12,12,12,12,12,12,12,00,00),
(00,00,00,12,12,12,12,12,12,12,12,12,12,00,00,00),
(00,00,00,12,12,12,12,12, 8,12,12,12,12,00,00,00),
(00,00,00,12,12,12,12,12,12,12,12,12,12,00,00,00),
(00,00,00,12,12,12,12,12, 8,12,12,12,12,00,00,00)));
Const
EnemyHgt = 42;
EnemyWdt = 16;
EnemySpr:Array [1..2,1..EnemyHgt,1..EnemyWdt] of Byte =
(((00,00,00,00,00,00,00,00,00,00,00,00,00,00,15,00),
(00,00,00,00,00,00,00,00,00,00,00,00,00,00,15,00),
(00,00,00,00,00,00,00,00,00,00,00,00,00,10,10,00),
(00,00,00,00,00,00,00,00,00,00,00,00,00,10,10,00),
(00,00,00,00,00,00, 7, 7, 7, 7,00,00,00,10,10,00),
(00,00,00,00,00, 7, 7, 7, 7, 7, 7,00,00,10,10,00),
(00,00,00,00,00, 7, 7, 7, 7, 7, 7,00,00,10,10,00),
(00,00,00,00,00, 7, 7, 7, 7, 7, 7,00,00,10,10,00),
(00,00,00,00,00, 7, 7, 7, 7, 7, 7,00,00,10,10,00),
(00,00,00,00,00,15, 7, 7, 7, 7,15,00,00,10,10,00),
(00,00,00,00,00,15, 7, 7, 7, 7,15,00,00,10,10,00),
(00,00,00,00,00,00,15,15,15,15,00,00,10,10,10,00),
(00,00,00,00,10,10,15,15,15,15,10,10,10,10,00,00),
(00,10,10,10,10,10,10,10,10,10,10,10,10,10,00,00),
(10,10,10,10,10,10,10,10,10,10,10,10,10,10,00,00),
(10,10,10,10,10,10,10,10,10,10,10,10,10,10,00,00),
(10,10,00,10,10,10,10,10,10,10,10,10,10,00,00,00),
(10,10,00,10,10,10,10,10,10,10,10,10,10,00,00,00),
(10,10,00,10,10,10,10,10,10,10,10,10,10,00,00,00),
(00,10,10,10,10,10,10,10,10,10,10,10,10,00,00,00),
(00,10,10,10,10,10,10,10,10,10,10,10,10,00,00,00),
(00,10,10,10,10,10,10,10,10,10,10,10,10,00,00,00),
(00,00,00,10,10,10,10,10,10,10,10,10,10,00,00,00),
(00,00,00, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,00,00,00),
(00,00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00,00),
(00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00,00),
(00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00,00),
(00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00,00),
(00, 8, 8, 8, 8,00,00,00,00, 8, 8, 8, 8,00,00,00),
( 8, 8, 8, 8, 8,00,00,00,00, 8, 8, 8, 8, 8,00,00),
( 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00,00),
( 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00,00),
( 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00,00),
(00, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00,00),
(00, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00,00),
(00,00, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00),
(00,00, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00),
(00,00, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8,00),
(00,00,00,00,00,00,00,00,00,00,00, 8, 8, 8, 8,00),
(00,00,00,00,00,00,00,00,00,00,00, 8, 8, 8, 8,00),
(00,00,00,00,00,00,00,00,00,00,00, 8, 8, 8, 8,00),
(00,00,00,00,00,00,00,00,00,00,00, 8, 8, 8, 8,00)),
((00,15,00,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,15,00,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,10,10,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,10,10,00,00,00,00,00,00,00,00,00,00,00,00,00),
(00,10,10,00,00,00, 7, 7, 7, 7,00,00,00,00,00,00),
(00,10,10,00,00, 7, 7, 7, 7, 7, 7,00,00,00,00,00),
(00,10,10,00,00, 7, 7, 7, 7, 7, 7,00,00,00,00,00),
(00,10,10,00,00, 7, 7, 7, 7, 7, 7,00,00,00,00,00),
(00,10,10,00,00, 7, 7, 7, 7, 7, 7,00,00,00,00,00),
(00,10,10,00,00,15, 7, 7, 7, 7,15,00,00,00,00,00),
(00,10,10,00,00,15, 7, 7, 7, 7,15,00,00,00,00,00),
(00,10,10,10,00,00,15,15,15,15,00,00,00,00,00,00),
(00,00,10,10,10,10,15,15,15,15,10,10,10,10,00,00),
(00,00,10,10,10,10,10,10,10,10,10,10,10,10,10,00),
(00,00,10,10,10,10,10,10,10,10,10,10,10,10,10,10),
(00,00,10,10,10,10,10,10,10,10,10,10,10,10,10,10),
(00,00,00,10,10,10,10,10,10,10,10,10,10,00,10,10),
(00,00,00,10,10,10,10,10,10,10,10,10,10,00,10,10),
(00,00,00,10,10,10,10,10,10,10,10,10,10,00,10,10),
(00,00,00,10,10,10,10,10,10,10,10,10,10,10,10,00),
(00,00,00,10,10,10,10,10,10,10,10,10,10,10,10,00),
(00,00,00,10,10,10,10,10,10,10,10,10,10,10,10,00),
(00,00,00,10,10,10,10,10,10,10,10,10,10,00,00,00),
(00,00,00, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,00,00,00),
(00,00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00,00),
(00,00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00),
(00,00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00,00),
(00,00,00, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,00),
(00,00, 8, 8, 8, 8, 8,00,00,00,00, 8, 8, 8, 8,00),
(00,00, 8, 8, 8, 8, 8,00,00,00,00, 8, 8, 8, 8, 8),
(00,00, 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8),
(00,00, 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8),
(00,00, 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8, 8),
(00,00, 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8,00),
(00,00, 8, 8, 8, 8,00,00,00,00,00,00, 8, 8, 8,00),