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Violence In Video Games Good Essay

Violence In Video Games = Good Essay, Research Paper

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To prove this these topics will be discussed:

What is the point of blaming death on video games?

Go ahead abolish violence in games and whilst you’re at it…

An Influence of violence? Yeah, Right.

Computer guns can’t train us to use a gun.

Ratings.

Positive Game Effects.

Is there a point of blaming death on video games? Blatantly, NO! there is absolutely no point in blaming deaths on video games! For a time the press were blaming the trenchcoat massacre on the classic computer game, ‘Doom’. The media has focused on possible dangers of video game violence. There is no proof that games cause any psychological harm.

Go ahead abolish violence in games and whilst you’re at it why don’t you take violence out of films, off the TV and stop having wars with each other. Abolishing things – like violent games – is what causes violence in the first place. If people aren’t happy about something then they protest.

Violence isn’t bad in fact it’s good for you. Almost every computer game on the market has violence in it. Doom, Duke Nukem, Warcraft, and many others. Violence allows you to take your aggressions out without physically harming anything in reality.

If you don’t like violence but feel repulsed by it, fine you can feel however you want. To find this out see if you like this picture or not.

TV or video games don’t influence people. The copy of Bambi that one of the Trenchcoat guys owned didn’t affect him. What you don’t believe it! Well then get this Martin Bryant owns 2 copies in his video library. The trenchcoat guy also had a ‘Doom’ game box lying on the floor. Guess what the media focused on? It definitely wasn’t the Bambi Video.

Power Rangers on TV, If you were a little kid, you might have come away after watching feeling as if you wanted to jump around kicking everything (don’t worry it’s still OK to feel like this). Just like watching a film such as ‘Mars Attacks’, you feel as though you want to have a Pulse Rifle of your own and blast aliens. Now tell me, do you come away from Doom, The Quakes, Half-Life, Kingpin or The Carmageddons feeling any of that orsimilar? No, even the youngest people do not. You just don’t getthe feeling of influence from games as you do from films. Once the game is off, you go watch something on TV or go out somewhere, you just forget about it.

There is no way that virtual guns can train you to use the real thing. They help to simulate the game. They obviously look likeguns, but don’t feel like the real thing. Video/computer guns are rare though, so then there isn’t a possibility that pressing a key on a keyboard or game pad and aiming it can teach anyone to use a real gun. A real gun feels completely different, it’s steel cold, feels awkward if your not used to handling one and has more weight and recoil.

Games are rated so that people of different ages can get the right games with the right amount of violence, language, etc. that is allowed for that age group. Ratings in games are to be abided by parents and sales clerk. The manufacturer can’t be blamed, because the game needs to be sold with its violence as an appeal to people. Let’s look at it another way, are brands of beer blamed for underage drinking?

Video game violence lets you take out your aggressesions without physically harming anything in reality. It may sound funny, but playing a violent game actually helps relaxation. After a hard week of being stressed out over classes, It’s great to play a game of Duke Nukem 3D with friends and take out all your anger.

Concluding, while surfing the netlooking for info, a link appeared proving that Tetris was evil (It was fake). To create such a thing proves that even games like Tetris can be made bad and that people are very na ve and ignorant when it comes to video games, technology, music and other things. Many people jump to conclusions because these are easier to blame than the parents, drugs, or that the child may have just been pretty screwed up in the first place.

Let’s face it you’re more likely to be influenced by TV, friends and everyday life then you are by video games.

Bibliography

www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm

www.media-awareness.ca/eng/med/class/teamedia/videos2.htm

dmoz.org/Society/Issues/Violence/Media/Video_Games/

www.gaming-age.com/news3/may99/052799e.htm

www.msu.edu/user/murphyp6/group1/index.html

www.3dgameforce.com/articles/gameviolence/

www.playnow.com.au/editorial/Editorial22.asp

www.frontiernet.net/ grimace2/eviltet.htm

www.tbi.net/ max/zviolent.htm

www.ersb.com

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